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Behavioral Ecology Vol. 13 No. 3: 427-438
© 2002 International Society for Behavioral Ecology

Temporal partitioning and aggression among foragers: modeling the effects of stochasticity and individual state

Shane A. Richards

Population Biology Section, The University of Amsterdam, Kruislaan 320, 1098 SM Amsterdam, The Netherlands

Address correspondence to S.A. Richards, who is now at the National Center for Ecological Analysis and Synthesis, 735 State Street, Suite 300, Santa Barbara, CA 93101-5504. E-mail: richards{at}nceas.ucsb.edu .

Received 1 January 2001; revised 30 July 2001; accepted 19 August 2001.


    ABSTRACT
 TOP
 ABSTRACT
 INTRODUCTION
 RESULTS
 DISCUSSION
 REFERENCES
 
In many natural systems, individuals compete with conspecifics and heterospecifics for food and in some cases, individuals have been observed to partition their foraging times or fight over food. In this study, I investigated when it is optimal for a consumer to partition time and be aggressive. I formulated an individual-based model of foraging and used game theory to find evolutionarily stable strategies (ESSs) that maximize the probability that consumers survive each day and acquire their daily food requirements. Consumers choose when to forage and when to behave aggressively during confrontations over food. Consumers are each associated with a state variable, representing the amount of food eaten, and a dominance ranking, which describes how likely they are to forage and fight for food. The ESS is sensitive to food abundance, consumer state, and the dominance ranking. When food is abundant, temporal partitioning is often an ESS where the dominant consumer forages first; however, partitioning is unlikely to be an ESS when food abundance is low. Fights over food are typically avoided but may be part of an ESS when food abundance is low, both consumers are hungry, or the time available for foraging each day is drawing to a close. Because the ESS is sensitive to consumer state, the stochastic nature of finding food often results in considerable variation in observed foraging dynamics from one day to the next, even when consumers adopt the same state-dependent strategy each day. Results are compared with empirical observations, and I discuss implications for consumer coexistence.

Key words: aggression, coexistence, foraging, game theory, temporal partitioning.


    INTRODUCTION
 TOP
 ABSTRACT
 INTRODUCTION
 RESULTS
 DISCUSSION
 REFERENCES
 
There have been numerous theoretical studies that investigated the conditions under which multiple species can coexist on common resources (Armstrong and McGehee, 1980Go). Coexistence may occur when there are environmental heterogeneities, and trade-offs exist among species where each species has a competitive advantage over some part of the heterogeneity. Spatial and temporal heterogeneities in the resource distribution that allow species to coexist may arise from environmental processes that act independently of the consumers (e.g., Chesson and Warner, 1981Go; Hastings, 1980Go; Levins, 1979Go). Heterogeneities may also arise from the consumers themselves through their resource consumption abilities and population dynamics (e.g., Armstrong and McGehee, 1980Go; Brown, 1989Go; Levins, 1979Go; Richards et al., 2000Go; Vance, 1984Go). Species coexistence may also be possible in the presence of consumer behavior because it can reinforce existing heterogeneities; however, a theoretical treatment of the conditions necessary for coexistence is incomplete (Chesson and Rosenzweig, 1991Go). One example of behavior that has the potential to promote coexistence is temporal partitioning of foraging (Carothers and Jaksic, 1984Go) because it may reduce resource overlap or any negative interactions that may occur during co-feeding (e.g., time wasting or even mortality during aggressive confrontations; Case and Gilpin, 1974Go). It has also been suggested that temporal partitioning may promote the coexistence of species that rely strongly on a common resource (Kotler et al., 1993Go; Kronfeld-Schor and Dayan, 1999Go; Ziv et al., 1993Go).

Schoener (1974bGo) surveyed modes of resource partitioning among a wide range of sympatric species and found that time appeared to be a far less common way to partition when compared with habitat and food type. However, temporal partitioning has been observed in a number of communities, including those of bats (Kunz, 1973Go), lizards (Pianka, 1973Go), raptors (Jaksic, 1982Go), and desert rodents (Kotler et al., 1993Go; Shkolnik, 1971Go; Ziv et al., 1993Go). Despite observations of resource temporal partitioning, there have been relatively few theoretical investigations of the conditions necessary for it to be an evolutionarily stable strategy that promotes species co-existence (Brown, 1989Go; Carothers and Jaksic, 1984Go; Kronfeld-Schor and Dayan, 1999Go).

Foraging theory suggests that feeding periods should be skipped if the cost of waiting is less than the cost of feeding (e.g., Brown, 1989Go; Brown et al., 2001Go; Schoener, 1974aGo). Examples of costs incurred when waiting include loss of energy reserves and mortality from predation or starvation. When feeding, consumers may incur mortality costs from predators and aggressive competitors. In many situations co-feeding may yield benefits because it may decrease predation risk (e.g., through vigilance) or increase the effective availability of prey (e.g., through prey flushing or herding or through gaining access to other's territories) (Overholtzer and Motta, 2000Go; Schoener, 1971Go). Consumers may also derive benefits by behaving aggressively toward their competitors because such behavior may provide opportunities for stealing food or displace competitors, thereby providing exclusive access to resources (Caraco, 1979Go; Case and Gilpin, 1974Go; Robertson et al., 1976Go; Whitehouse, 1997Go). The costs and benefits associated with a particular feeding behavior will typically depend on the state of the environment (e.g., feeding passively may be profitable when resources are abundant and competitor densities are low); costs and benefits are also likely to depend on the state of the individual and its competitors (Houston and McNamara, 1999Go). For example, feeding aggressively may be optimal for a forager when its energy reserves are low and risk of starvation is high or when its competitors are well fed and less likely to escalate a confrontation. Alternatively, passive feeding, or even refraining from feeding, may be optimal if the forager is well fed (i.e., its risk of starvation is low) or if its competitors are hungry and likely to partake in aggressive and dangerous confrontations.

In this study, I investigated when it is optimal for an individual to forage, and if so, when it is optimal for it to exhibit aggression toward its competitors. I am interested in how the state of an individual and the states of its competitors influence the optimal foraging decision. Specifically, I considered the situation where consumers compete for common resources that renew each day, which occurs in a number of communities, including nectarivores (Possingham, 1988Go) and desert granivores (Kotler et al., 1993Go; Mitchell et al., 1990Go). Consumer behavior is explicitly modeled by allowing each consumer to choose when it forages (which is risky) and when it seeks shelter and waits (which is risk free). If a consumer forages at the same time as its competitors, then it may choose to be aggressive toward them. Aggressive encounters may result in the successful stealing of food, or death, whereas being passive may result in the loss of food to aggressors but is always safe. Each consumer's behavior may depend on its own state (i.e., the number of resources it has consumed that day) and also on the state of its environment (i.e., the time of day, the abundance of resource remaining in the environment, and the state of the other competitors). An important component of the model is that both foraging success and mortality are treated as stochastic processes. At any time, consumers may be in one of a number of states, depending on how successful they have been at foraging.

To determine the optimal foraging behavior of a consumer, I treated resource competition as a dynamic game and applied game theory (GT) and stochastic dynamic programming (SDP). Because foraging is a game, an optimal strategy is the best response to the strategies of the other consumers. Here I considered the case where there are two consumers. The reason I only considered two consumers is because it is possible to determine the optimal strategies for this case. When the number of competitors increases, the formulation of the model and its analysis becomes increasingly complex. In the Discussion, I indicate how the model's results may be influenced by the presence of many consumers. I did not distinguish whether the two consumers are of the same species; however, the model does allow the consumers to have different food encounter rates, predation risks, or dominance during confrontations. The optimal foraging strategy for both consumers was evaluated for a variety of situations, and the model shows that the profitability of co-feeding and aggression may be sensitive to many factors, including the state of both consumers, time of day, resource abundance, predation risk, and each consumer's ability to find food and fight during a confrontation. The optimal strategies assume that consumers have perfect knowledge of their environment, and to determine the advantage of having such knowledge, I also compare results with much simpler foraging strategies (e.g., always feed aggressively if hungry). I compare the model's predictions with empirical observations and discuss implications for consumer coexistence.

The model
Suppose two consumers (A and B) compete for food during some time period each day, which I refer to as the foraging period (FP). Both consumers are assumed not to forage outside of the FP, and during this time the resource renews. Individuals may not forage continuously through time because they experience high morality from predators during part of the diel cycle (Kotler et al., 1993Go) or because environmental conditions (e.g., temperature and light) govern the periods when feeding activities are possible (Pianka, 1973Go). It is also assumed that both consumers seek a fixed caloric quota each day, which is consistent with observations on a number of species ranging from insects to large mammals (Williams, 1962Go). If a consumer's quota is not met by the end of the FP, then it does not survive to the start of the next FP and there is no advantage when consuming more than the quota. At any time during the FP a consumer may choose to forage for food, which is associated with a risk of predation, or it may choose to seek shelter, which is risk free (Barta and Giraldeau, 2000Go). If a consumer feeds in the presence of its competitor, then it may choose to actively interfere with it by adopting aggressive behavior. For simplicity consumers are assumed to begin foraging as soon as they leave their shelter (i.e., there is no travel cost to and from the feeding area).

Foraging dynamics are described using a Markovian model, where the FP is divided into T small time steps of length {Delta}t. Let Fi denote the number of food items consumer i seeks each FP to meet its daily caloric requirement (Fi is an integer and i = A or B). Here I assume that the requirement is independent of the time spent foraging (i.e., the added metabolic cost due to foraging is low). At the start of each FP there are F food items up for grabs. All model parameters are presented in Table 1.


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Table 1 Baseline parameter values
 

First, consider the case when consumer i forages alone. The rate it locates food items obeys a type II functional response and is denoted and defined by

(1)
where ai and bi are constants and f is the number of food items remaining in the habitat. The function ei(f) is referred to as the feeding rate. At most, one food item can be consumed per time step. Consumers seeking shelter experience no mortality; however, foraging is risky and when consumer i forages alone it is taken by predators at rate mi.

As mentioned in the Introduction, co-feeding may be associated with either net costs or benefits to feeding success and risk of predation. When consumer i is co-feeding, its feeding rate becomes {eta}iei(f), where {eta}i is a constant. If {eta}i < 1 then feeding rates decline, which may occur when consumers experience interference competition (not due to aggression) or when the resource is prey that exhibit predator avoidance behaviors at higher predator numbers. Alternatively, the {eta}i may be greater than 1, indicating that group feeding benefits feeding rates, and this may occur when co-feeding increases the effective availability of prey. The rate of predation when co-feeding is given by {epsilon}imi. If {epsilon}i < 1, co-feeding decreases the risk of predation, which may occur when predators are less likely to attack or catch prey in a group. However, if higher numbers of active foragers are more likely to attract predators, then it is possible that {epsilon}i > 1. For simplicity, constants of proportionality are used to model the effects of co-feeding. Alternatively, new functional responses could be derived from time-budget models; however, such analyses are typically cumbersome, and for the case of feeding rates their form is often only slightly different to that of a type II functional response (Ruxton et al., 1992Go).

The probability that during a time step consumer i is killed by a predator is approximated by

(2)
The probability that during a time step consumer i finds a food item, given that it survives the time step, is approximated by

(3)

If both consumers choose to feed during a given time step and survive predation, then there is a probability {theta} they will meet (i.e., at least one notices the foraging success of the other). Suppose a meeting occurs and only one of the two competitors finds food during the time step. In this case a confrontation occurs, which is resolved using the standard hawk—dove game (Maynard Smith, 1982Go). Competitors can choose to be either passive (dove) or aggressive (hawk). If both choose dove, then the consumer who found the food item gets to consume it. If one consumer chooses hawk and the other dove, then the hawk gets the food item. In both of these cases neither consumer experiences a mortality risk from the other. If both choose hawk, then a contest ensues, with the winner taking the food and the loser facing a probability di of being killed in the contest. Consumers are associated with a competitive weight, wi, and the probability i wins a contest is given by Wi/(WA + WB).

Stochastic dynamic programming
I use SDP to determine when consumers should choose to search for food and when they should seek shelter during the FP. This technique identifies the strategy that will best achieve an objective in a stochastic environment. The strategies available to both consumers are either wait or forage and, if foraging, whether to act as a hawk or dove during a confrontation. Their objective is to consume Fi food items before the end of the FP. The environment is stochastic because finding food and death are stochastic processes. SDP has been used extensively to gain insights about how individual behaviors can influence the success of various activities, including migration and reproduction (Houston and McNamara, 1999Go; Mangel and Clark, 1988Go). SDP has also been applied to problems involving foraging; however, most previous studies have concentrated on the situation where an individual is feeding in isolation. Here SDP is applied to the situation where foraging success of an individual depends not only on its own feeding strategy but also on its competitor's feeding strategy (see also Barta and Giraldeau, 2000Go; Houston and McNamara, 1988Go; Lucas et al., 1996Go; McNamara et al., 1997Go).

At the start of any time step the system may be in one of a number of states. States are denoted by a triplet (xA, xB, f), where xi describes the state of consumer i, and f is the number of food items remaining in the habitat. If the consumer is dead, then xi = dead, otherwise xi is an integer ranging from 0 to Fi indicating the number of food items consumed since the start of the FP. Hereafter the symbols {alpha} and ß are reserved for referring to system states (i.e., {alpha} and ß are triplets).

To calculate the probability that the system moves from one state to another after each time step, we need to know the foraging behaviors that both consumers adopt during the time step. Let pi denote the probability that consumer i chooses to forage and qi denote the probability that if both consumers forage at the same time and confront over food then consumer i chooses to act as a hawk. Thus the strategies adopted during a time step can be described by the vector y = (pA, pB, qA, qB), which may depend on the current state of the system and time.

Suppose at time t the system is in state {alpha}. The probability that consumer i will survive and attain its food requirements by the end of the FP, assuming both consumers continue to forage optimally, is denoted Ri({alpha},t,T). Thus Ri is the probability i achieves its goal and from here on it is referred to as the optimal expected reward. We wish to identify the set of optimal foraging strategies for each state and time step, denoted y*({alpha},t), that maximizes Ri[(0,0,F),0,T] for both consumers. Note that the set of strategies that maximizes RA is not necessarily the same set that maximizes RB. I use game theory to identify the strategies that, if adopted, then no change in strategy will give either consumer a greater reward (Maynard Smith, 1982Go). From here on I use the term "optimal strategies" to refer to such strategies, and in the next section I show how they are evaluated. The optimal state-dependent expected reward for consumer i at the end of the FP (i.e., t = T) is simply

(4)
Let ri(z, {alpha},t,T) denote the expected reward at time T for consumer i when the system is in state {alpha} at time t and the consumers choose pure strategy z for the next time step and thereafter choose the optimal strategy. A pure strategy is one where a particular behavior is chosen. There are seven pure strategies: neither consumer forages (z = 1); only consumer B forages (z = 2); only consumer A forages (z = 3); both forage as doves (z = 4); both forage, A as a dove and B as a hawk (z = 5); both forage, A as a hawk and B as a dove (z = 6); and both forage as hawks (z = 7). Let A(ß,{alpha},z) denote the probability the system moves from state {alpha} to state ß when pure strategy z occurs. This probability is not difficult to formulate given the probabilities Ei and Mi, and applying the rules of the hawk—dove game. The expected reward for consumer i when pure strategy z occurs, is given by

(5)
Suppose that we know the optimal strategy, y*({alpha},t) = [pA*({alpha},t), pB*({alpha},t), qA*({alpha},t), qB*({alpha},t)]. The optimal expected reward can then be calculated using

(6)
where

(7)

(8)

(9)

(10)

(11)

(12)

(13)
Hence, if we know the optimal expected reward at time t + {Delta}t, then Equations 5-13 can be used to calculate the optimal expected reward at time t. Repeating this process we can calculate the optimal expected rewards for every possible state of the system over the entire FP. In the next section I use game theory to identify the set of optimal strategies, y*({alpha},t).

Game theory
It is obvious that if a consumer achieves its goal of finding Fi food items, then it should choose to cease foraging because it will not benefit from consuming more food and will face the risk of predation. Equally obvious is that a consumer should choose to forage if the other consumer is dead or has achieved its own goal because it is then guaranteed of foraging alone, and foraging conditions will not improve later in the FP. However, when both consumers are hungry the optimal decision on when to forage is less clear. I now consider this case and use game theory to determine the optimal foraging strategy for both consumers.

First, I identify when a consumer should adopt the hawk strategy if it finds itself in a confrontation over food. Let {kappa}i(qA,qB,{alpha},t,T) denote the optimal expected reward at time T for consumer i if at time t the system is in state {alpha} and consumer A and consumer B choose to play hawk with probability qA and qB, respectively. This expectation is given by

(14)

We seek the probabilities, and , that describe a Nash equilibrium (Nash, 1951Go); that is, the probabilities that describe a strategy for each player that is the best response to the strategy of the other player. In our case a Nash equilibrium satisfies

(15)
and

(16)

In this model the two consumers typically find themselves competing in an asymmetric game, which generally gives a single Nash equilibrium where both adopt a pure strategy (i.e., and are either 0 or 1) (Maynard Smith, 1982Go). If the inequalities in Equations 15 and 16 are strict, then the strategy () is an evolutionarily stable strategy (ESS). It is possible that the Nash equilibrium is not composed of pure strategies, and the system could exhibit cyclic behavior. In these situations it is assumed that the dynamics quickly lead to a stable polymorphism (Bishop and Cannings, 1978Go; Maynard Smith, 1982Go). Appendix A summarizes how the optimal strategies are evaluated. Under certain conditions there are two Nash equilibriums (see Appendix A)—one consumer acts as a hawk and the other as a dove. Here, I introduce an asymmetry into the system by assuming that consumer A is always the one who acts as a hawk. An asymmetry may be appropriate if both consumers recognize each other from previous encounters and consumer A adopted the hawk strategy, or if consumers use some other character to settle contests; for example, body size (Maynard Smith, 1982Go). From here on I refer to consumer A as the dominant consumer.

Now that it is known whether aggression will occur when co-feeding, we can work out the probability a forager should choose to feed. Let {omega}i(pA,pB,{alpha},t,T) denote the expected reward for consumer i if during time step t consumer A and consumer B choose to forage with probability pA and pB, respectively. This expectation is given by

(17)

Again, we seek a Nash equilibrium but this time with respect to the probabilities, pA and pB. Appendix B shows how the optimal probabilities are evaluated. As in the previous calculations, there exists conditions where two Nash equilibriums exist: either A or B forages but not the other. In this case I again introduce an asymmetry and assume consumer A is the one who forages and B waits. In the next section I present results suggesting which consumer is more likely to give way to the other. Once the optimal feeding probabilities and are calculated, the optimal expected reward can be calculated using

(18)
Note that Equation 18 is the same as Equation 6.


    RESULTS
 TOP
 ABSTRACT
 INTRODUCTION
 RESULTS
 DISCUSSION
 REFERENCES
 
Without aggression
First, I consider the case where consumers cannot fight competitors or steal their food (i.e., playing hawk has no effect). If, in addition, co-feeding has no effect on food encounter rates or risk of mortality (i.e., {eta}i = {epsilon}i = 1), then the optimal strategy for both consumers is to begin foraging at the start of the FP and to continue foraging until their food requirement is met. Instead, suppose that co-feeding has negative effects (e.g., co-feeding increases risk of predation or reduces feeding rates). In this case it may be optimal for consumers to partition foraging times. Temporal partitioning occurs if a consumer, who has not met its food requirement, chooses to not forage with certainty (i.e., 0 <= xi < Fi and pi < 1). The consumer's optimal strategy minimizes its probability of mortality, which may come from predation during foraging or from starvation after the FP. Thus a good strategy is one where food is consumed quickly and the risk of not finding food before the end of the FP is low. Because food encounter rates are higher at higher food densities, it is always optimal for at least one consumer to start foraging at the start of the FP. Simulations show that when food abundance is low, both consumers should forage at time t = 0, and when food is abundant A should forage first because of the asymmetry assumption. However, if the resource density is intermediate and B is worse at finding food than A, then it may be optimal for A to initially give way to B. This is because it is riskier for B to wait than A. Thus, we may suspect that over time the system will evolve so that when there are two Nash equilibria (either A or B forages alone), it is the worse food seeker who forages.

To illustrate the above results, I consider the case where cofeeding reduces food encounter rates by 50% and consumer B is the better resource competitor. Parameter values are presented in Table 1, except {theta} = 0, {eta}A = {eta}B = 0.5, and aB = 0.6. Figure 1A shows the optimal feeding strategy for both consumers at four points in time during the FP, assuming both foragers are alive and hungry. Initially (t = 0), B should always give way to A; however, by time t = 20, whether B should forage is dependent on how successful both have been (i.e., it depends on the state of both consumers). B may have already found food by this time if its optimal strategy between t = 0 and t = 20 is to forage. At time t = 20, B should typically give way to A if A has found some food, but if by chance A has been unsuccessful, then B should not wait any longer and co-feed. The reason is that there is a good chance that A will still be foraging for some time, which increases the chance that B will not find its own requirements if it continues to wait. If B has already found some food, then it may be optimal for B to give way to A again. As time goes on, the number of states where co-feeding is optimal increases. Note that the optimal strategies are always pure strategies—consumers choose to forage or wait with certainty (i.e., pi = 0 or 1). By time t = 60 both consumers should forage if hungry, regardless of the state of their competitor. When the optimal strategy is adopted by both consumers, the most likely outcome is that A finds its food requirement while foraging alone, then B begins to forage and eventually finds its requirement; it is rare that co-feeding occurs.



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Figure 1 Results when aggressive behavior has no effect, co-feeding results in reduced feeding rates, and consumer B is the better resource competitor. Parameter values are presented in Table 1 except {theta} = 0, {eta}A = {eta}B = 0.5, and aB = 0.6. (A) Optimal feeding strategies at four points in time, assuming both consumers are alive and hungry. Axes indicate the number of food items that remain to be found before a consumer meets its daily requirement (i.e., its state). Note that food is most abundant for states in the upper right corner, and less abundant for states in the lower left corner. The state-dependent optimal strategies are either A, B, or A B; that is, A only forages, B only forages, or both forage. (B) Expected rewards for both consumers when (1) both adopt the optimal foraging strategy, (2) both forage if hungry, (3) B only forages when A has finished foraging, and (4) A only forages when B has finished foraging.

 

Figure 1B presents a table giving the probability that both consumers survive and acquire their food requirements if they adopt the optimal strategy. In this example, I have chosen parameter values where it is likely that both consumers are successful. For the optimal strategy to be implemented, the consumers must know the state of the other. To evaluate the benefit of having such knowledge, I also calculated the probabilities of survival each FP if consumers adopt much simpler foraging strategies that require no knowledge of their competitor's state. Three strategies I considered are (1) a consumer always forages if it is hungry, (2) consumer B only forages when A has ceased foraging, and (3) consumer A only forages when B has ceased foraging. Figure 1B shows the expected survival probabilities for these strategies. As feeding is a game, the optimal strategy does not give the highest expected reward for either consumer, which would occur if the consumer's competitor always gave way. Note that both consumers are advantaged by having knowledge of the other's state (cf. expectations for the optimal and both always forage if hungry strategies). Although the differences in expected survival between strategies is always low (< 2%), these differences may give significant changes in consumer fitness if the consumers compete over many consecutive FPs before having offspring.

Suppose that consumers differ not in their ability to find food, but instead, in their predation risk when foraging (i.e., mA != mB). In this case the optimal strategy is often for the more risk-prone forager to give way because its benefits when foraging alone are high. Co-feeding may increase its predation risk directly (i.e., {epsilon}i > 1), or indirectly by reducing its food encounter rate (i.e., {eta}i < 1), thereby increasing its exposure time to predators. The more prone forager should give way if it is likely that its competitor will quickly achieve its own food requirement, leaving sufficient time for the risk-prone forager to subsequently meet its own. Thus, in this case, if the optimal strategy is described by two Nash equilibria, either A or B forage alone, then the less risk-prone consumer is more likely to be the one who forages. Simulations also show that co-feeding is often less likely to be optimal early on if predation risk, mi, is high for both competitors.

With aggression
In this section I consider cases where adopting aggressive behavior has an effect on foraging success and mortality risk. First, I present a scenario that has an optimal set of foraging strategies that is typical for a wide range of parameter values. I then change key parameters and show how they typically influence the optimal strategies.

Suppose co-feeding has no effect on food encounter rates or risk of predation (i.e., {eta}i = {epsilon}i = 1). As consumer A is more likely to act as hawk, it is often in A's best interest to co-feed because if A has not found food during a time step, it may still receive food if B has found some. On the other hand, consumer B would rather forage alone so that it does not risk having food stolen. However, not feeding is costly for B because it reduces the length of time that it can find its food requirements, and finding food gets harder as time goes on because food becomes more scarce as it is picked off by A. Figure 2 shows results when consumers and their environment are described by the parameter values presented in Table 1. At time t = 0 both consumers should forage and if a confrontation over food occurs, then A should act as hawk and B as a dove. Figure 2A shows that temporal partitioning is extremely unlikely to be optimal over any part of the FP. In fact, it is nearly always optimal for both consumers to forage if hungry, and A should act as a hawk and B as a dove. There are a few exceptions to this rule. If time is starting to run out and B has been unlucky at finding food, then it may be optimal for B to adopt the hawk strategy. If at the same time A is still hungry but has little food left to find, it may be optimal for A to act as a dove; otherwise, A should continue to adopt the hawk strategy, in which case some confrontations may end in the death of one of the consumers (see Figure 2A, t = 60).



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Figure 2 Results when consumers may choose to defend or steal food by behaving aggressively. Parameter values are presented in Table 1. (A) Optimal foraging strategies at four points in time, assuming both consumers are alive and hungry. Axes indicate the number of food items that remain to be found before a consumer meets its daily requirement (i.e., its state). The evolutionarily stable strategy for each state is described by two pairs of probabilities, (). The first value represents the probability a consumer forages, and the second value represents the probability a consumer is aggressive if it is involved in a confrontation over food. The upper pair is the evolutionarily stable strategy for consumer A (i = A), and the lower pair is the evolutionarily stable strategy for consumer B (i = B). (B) Expected probability of survival for both consumers when (1) both adopt the optimal foraging strategy, (2) both forage if hungry and play dove, (3) both forage if hungry and play hawk, (4) both forage if hungry, A plays hawk, B plays dove, (5) both forage if hungry, A plays dove, B plays hawk (6) B only forages when A has finished foraging, and (7) A only forages when B has finished foraging.

 

The table in Figure 2B shows that consumer A is advantaged by the possibility of confrontations when both consumers adopt the optimal strategies. Like the previous example, consumers can only adopt the optimal strategy if they know the state of their competitor. Again, I examined the expected rewards (i.e., probability of survival from one FP to the next) when much simpler foraging strategies are implemented, which assume no knowledge of competitor's state. The six alternative strategies I considered are (1) both forage if hungry and always act as a dove, (2) both forage if hungry and always act as a hawk, (3) both forage if hungry, A as a hawk and B as a dove, (4) both forage if hungry, A as a dove and B as a hawk, (5) B always lets A forage alone, and (6) A always lets B forage alone. Both consumers do better if they adopt the optimal strategy unless their competitor is always submissive (i.e., always gives way or always plays dove). In this example the gain in having knowledge of competitor's state is negligible because the optimal strategy is nearly state independent, and the most likely outcome is one where both consumer's optimal strategy does not change over time.

I now examine how food abundance can change the optimal strategies. Figure 3 shows results when food abundance at the start of the FP is high (F = 16). In this case, B should initially give way to A. When food is abundant, temporal partitioning is often optimal during the early part of the FP, and B typically gives way to A because of the asymmetry assumption. The most likely outcome when the optimal strategy is adopted is that B continues to allow A to forage alone until A finds its food requirement, then B begins to forage and eventually finds its own requirement. However, if A is unsuccessful at finding food early on, then it may be optimal for B to begin to co-feed because the cost to B if it continues to wait is high. If co-feeding occurs and B by chance quickly finds and consumes food, then it may be optimal for B to again allow A to forage alone. Figure 3A shows that when food is abundant, the probability that both foragers choose to act as a hawk is extremely low and would only occur late in the FP if both consumers were extremely unlucky at finding food and their expectation of finding food is low.



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Figure 3 Results when consumers may choose to defend or steal food by behaving aggressively and food is abundant. Parameter values are presented in Table 1, except F = 16. (A) The state-dependent evolutionarily stable strategy at four points in time. (B) The expected probability of survival each foraging period for both consumers when they adopt either the evolutionarily stable strategy or six different state-independent foraging strategies (see Figure 2 for details).

 

Figure 3B shows expected rewards for both consumers when the optimal strategy and the six above-mentioned state-independent strategies are adopted. Increased food abundance always increases the expected reward, regardless of the foraging strategy. Like the previous example, the optimal strategy gives similar results when compared with a state-independent strategy; however, in this case the state-independent strategy is different—consumer B always gives way to A.

In the two previous examples it was assumed that, if during a time step a consumer found food, then there was only a 20% chance that its competitor would notice and have the option to initiate a confrontation (i.e., {theta} = 0.2). Figure 4 shows results when confrontation opportunities are much more common ({theta} = 0.8). The potential for greater numbers of confrontations typically favors consumer A because it is more likely to adopt the hawk strategy, and hence steal food from B. The increased cost of co-feeding to B is apparent when Figure 4A is compared with Figure 2A. Initially it is optimal for both consumers to co-feed, A as a hawk and B as a dove. However, if B is lucky and finds food quickly, then it may be optimal for B to give way to A (Figure 4A). Previously, when confrontation opportunities were low, it was extremely rare for temporal partitioning to be optimal (Figure 2A). Now, consumer A often prefers that B does not wait because it will lose opportunities to steal food. The result is that early on during the FP it is sometimes optimal for A to not forage with certainty because it encourages B to forage (see Figure 4A; t = 0, 20). Like the previous examples, as time goes on, the optimal strategy is more likely to be to co-feed if hungry and adopt the hawk behavior.



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Figure 4 Results when consumers may choose to defend or steal food by behaving aggressively and confrontations over food are common. Parameter values are presented in Table 1, except {theta} = 0.8. (A) The state-dependent evolutionarily stable strategy at four points in time. (B) The expected probability of survival each foraging period for both consumers when they adopt either the evolutionarily stable strategy or six different state-independent foraging strategies (see Figure 2 for details).

 

Unlike the two previous examples, the expected rewards when the optimal strategy is adopted are now significantly different from all the state-independent strategies (Figure 4B). One reason for this difference is due to confrontations being relatively common. Now, the cost of losing food, or benefit of gaining food via confrontations, is more significant. For consumer B, its optimal strategy typically changes from co-feeding as a dove, to giving way, to co-feeding again, first as a dove then maybe later as a hawk. B gains benefits if it feeds early because of high food abundance, and it also benefits by feeding late because A is likely to have found some food, making loss of food from confrontations less likely. In this example B's optimal strategy is sensitive to A's initial success at finding food.


    DISCUSSION
 TOP
 ABSTRACT
 INTRODUCTION
 RESULTS
 DISCUSSION
 REFERENCES
 
The model has shown that if an individual experiences negative effects when co-feeding, then it may increase its chance of survival by exhibiting temporal partitioning. Negative effects may include reduced food encounter rates or increased predation risks. Negative effects may also occur because of interference from dominant competitors, who may steal food or fight and cause injury or death. In this model death may come from three sources: predators, fights with competitors, or starvation. Variation among individuals may make them differently susceptible to each source. A good foraging strategy is one where food is found quickly, encounters with dominant competitors are unlikely, and the risk of not finding one's food requirement before the end of the FP is low. An individual should forage if the benefits of foraging are greater than the costs, and here it has been shown that these benefits and costs can be highly time and state dependent. Good foraging strategies can range from following a very simple rule (e.g., always feed if hungry and always act as a dove during a confrontation), to complicated rules based on the time of day and on how much food both competitors have consumed.

Food abundance has been shown to be an important environmental variable that affects the costs and benefits of co-feeding. At the start of the FP, food encounter rates are highest, and the benefits of foraging early on are high. If food is abundant, then the cost of having food stolen by a competitor may be low. When food abundance is low, food encounter rates are low, which increases exposure time to predators and increases the likelihood of starvation. Dominant consumers (i.e., those who are likely to escalate and win confrontations) are typically advantaged by co-feeding because of opportunities for stealing food, and their best strategy is often to begin feeding at the start of the FP and continue feeding until their food requirement is met. The optimal foraging strategy for less dominant consumers is often more complicated. If, on one hand, the probability of confrontation each time step, {theta}, is low, then it may be optimal to forage early on, taking advantage of the high food encounter rates and accepting occasional losses of food to competitors. On the other hand, if confrontation rates are high, then the cost of having food constantly stolen may be great because it greatly prolongs exposure time to predators with little reward. In this case it may be better to initially not forage and wait for dominants to cease feeding or to resume feeding when the risk of starvation is greater than the risk of predation and mortality during confrontations. In some cases it may be optimal to forage initially, then give way, then forage again (Figure 4). When food abundance is low, the best strategy for all consumers may simply be to forage if hungry (Figure 2).

The model highlights how the optimal foraging decision of an individual may be strongly dependent on the state of the individual and also on the state of its competitor. The hungrier a consumer is, the higher the cost it pays when waiting or playing dove, and this cost increases as time goes on. Thus, hungry consumers are less likely to partition time or play dove, particularly toward the end of the FP. Because foraging is a game, the state of both consumers can dramatically influence each consumer's optimal decision. For example, it may be optimal for a consumer who is normally dominant during confrontations to suddenly be submissive and play dove. This change in strategy may occur when the dominant consumer is not hungry but its competitor is (Figure 2A, t = 40). In this case the normally submissive consumer will play hawk because of hunger, and the probability of death during a hawk—hawk contest is not worth the risk for the normally dominant consumer.

Here the optimal foraging strategy has been evaluated assuming both competitors always know the state of the other (i.e., how much they want to eat), and they also know the state of the environment (i.e., how much resource remains to found). Although such detailed information is unlikely to be available to a consumer (Houston and McNamara, 1999Go), in many cases it may be possible for consumers to make estimates based on previous encounters and recent foraging success (Olsson and Holmgren, 1999Go). For this study, I have chosen parameter values that could describe a situation where the two competitors compete over a number of consecutive FPs, which may occur when consumers tend to form long-lasting groups. In such cases consumers may learn each other's feeding requirements and competitive abilities. The advantage in having detailed knowledge about the state of competitors varies. If food is very scarce or very abundant, then the gains of knowing each other's state may be low (Figures 2 and 3); however, gains may be high when food abundance is intermediate and confrontations over food are common (Figure 4).

The model also highlights the potentially dramatic effect of stochasticity on foraging dynamics. Because the optimal foraging strategy is state and time-dependent, even if the optimal strategy is adopted by both consumers each FP, the actual foraging dynamics observed each FP may be quite different. However, the final result is nearly always the same: both consumers survive the FP and both find their food requirement.

An advantage of the model presented here is that it is relatively simple to investigate behavioral responses due to intrinsic variation in feeding ability and susceptibility to interference among individuals. Such variation has been suggested to be an important determinant of population dynamics (Caldow et al., 1999Go). Under certain conditions two Nash equilibria exist, and here I assume that only one is ever adopted. Assuming asymmetries for who is most likely to give way and who is most likely to act as a hawk often strongly influences the optimal foraging decision. In general, differences among consumers, such as feeding abilities (ai and bi) and competitive weights (wi), have to be sufficiently great before they change the effects of asymmetries.

I now compare and contrast the predictions of the model with those predicted by previous modeling studies of foraging. Schoener (1974aGo) used a model to predict when an individual should partition its foraging activities in time. The model considered only a single consumer and assumed that its objective was to maximize its net energy intake rate. Unless feeding resulted in a greater loss of energy than waiting, the model predicted that feeding should occur, suggesting that diel feeding activities should in general be broad (i.e., forage whenever food abundance is sufficiently high). However, this result is dependent on the assumption that the consumer is a rate maximizer. Schoener (1974aGo) suggested that, alternatively, if the consumer had a fixed daily caloric requirement, then the opposite might occur (i.e., the consumer should specialize in its time of feeding). This alternative suggestion is consistent with the findings presented here, even though interactions between two consumers are explicitly considered. Here a consumer benefits by restricting its period of foraging because it minimizes its risk of predation. Dominant consumers will often restrict their time exposed to predators if they forage at the start of the FP; however, submissive consumers may restrict their time if they feed later when dominants have ceased foraging.

Case and Gilpin (1974Go) presented one of the first modeling studies on the evolution of aggression. In their model populations, consumers competed for common resources and populations could choose to adopt aggressive behavior toward each other, which was expressed as an interference competition term in their governing equations of population dynamics. They found that aggression was only likely to evolve when its costs were low and effects were high. An assumption made in their model is that aggression is an all-or-nothing characteristic of a population. Here, aggression is allowed to be expressed depending on the state of the consumer and its environment. When co-feeding, it is often optimal for one consumer to act as a hawk and the other as a dove, and it is never optimal for both to act as doves. This result is consistent with predictions from the standard hawk—dove model when the value of food is less than the cost of fighting (Maynard Smith, 1982Go). Aggression (i.e., hawk plays hawk) is rarely observed when consumers adopt the optimal strategy, and if it does occur, it is often when both consumers are hungry and time is running out (i.e., when the value of food is high because the cost of death due to fighting or predation is less than the risk of starvation).

Houston and McNamara (1988Go) presented a foraging model where an infinite population of consumers compete for food and often partake in contests of the hawk—dove type. Consumers have a state variable that represents the animal's level of energy reserves. The evolutionarily stable strategy was found to be relatively simple; play hawk if reserves are below a threshold, which increased slightly as the FP came to a close. Thus, like the model here, the optimal foraging strategy depended on both consumer state and time, with hungry consumers more likely to play hawk and more likely to play hawk as time goes on. The model of Houston and McNamara (1988Go) differs from the one presented here; they assumed that consumers always forage, consumers are intrinsically identical except for their energy reserves, there are no diminishing returns, and there is no predation. Another important difference is that Houston and McNamara (1988Go) assumed that when there are two Nash equilibria, the strategies adopted are probabilistic, whereas I assumed one of the equilibria is always adopted (i.e., consumers exhibit a consistent dominance). Here it has been shown that these factors can also influence the optimal foraging strategy.

An interesting outcome of the model is that early on, the dominant consumer may increase its food encounter rate if it chooses not to forage with certainty because it may entice the submissive consumer to forage and hence provide opportunities for stealing food (Figure 4A; t = 0, 20). A similar result has been observed in a predator—prey model developed by Brown et al. (2001Go). They found that it is often evolutionarily stable for predators (e.g., owls) not to feed with certainty throughout the night because refraining from feeding extends the period of time that the environment is favorable enough for some prey (e.g., gerbils) to forage.

Few natural communities have been studied in sufficient detail to allow clear comparisons with the model's predictions; however, one notable exception is the competition for seeds by two species of desert gerbils (Gerbillus allenbyi and G. pyramidum). Kotler et al. (1993Go) and Ziv et al. (1993Go) both showed that these two species coexist and exhibit temporal partitioning of foraging activities. When sympatric, G. pyramidum uses the early part of the night and G. allenbyi uses the later part of the night; however, both forage during the early part when allopatric. In addition, G. pyramidum is dominant during aggressive encounters. It has been suggested that interference may be a key factor for understanding temporal partitioning in this system (Ziv et al., 1993Go). The results presented here are consistent with the temporal activity patterns observed by Kotler et al. (1993Go) and Ziv et al. (1993Go) and support the suggestion that interference competition is an important factor.

The prediction that aggression among foragers is more likely to be observed at lower resource abundances is consistent with observations made on a number of communities, including those involving birds (e.g., Armstrong, 1991Go; Dolman, 1995Go) and fish (Ryer and Olla, 1996Go). It has also consistent with other modeling studies of aggression (Houston and McNamara, 1988Go; Sirot, 2000Go). Although not presented here, model simulations show that the relationship between aggression and predation risk may be more complicated. When predation rate, mi, is high, consumers benefit greatly if they only forage over a short period of time. For submissive consumers, short foraging times may be more likely if they initially give way to dominants, more so than when predation rate is low. However, later on their optimal foraging strategy typically changes so that they then forage aggressively, thereby defending all food found. Thus the model predicts that when predation risk is high, submissive consumers will attempt to provide few opportunities for confrontations but when they do occur they will typically result in mutual aggression (i.e., hawk plays hawk). Similarly, Houston and McNamara (1988Go) found that with their foraging model, when the environment became increasingly worse, consumers were more likely to adopt the hawk strategy. Experimental manipulations involving fish (Martel and Dill, 1993Go) and gerbils (Kotler et al., 1993Go) suggest that aggression levels often decrease when predation risk is increased. This result may be partly due to fights attracting predators, which I have not attempted to model here.

In most natural systems it is difficult to identify the state of a consumer (e.g., energy reserves) when feeding. It is often much simpler to identify changes in foraging activity and behavior over time. Predictions from the model that can be compared with this type of data include (1) temporal partitioning occurs when food is abundant, but less segregation occurs as food abundance is reduced; (2) dominant competitors always forage at the start of the FP and less dominant competitors partition time; (3) mutual aggression is typically avoided, and a ranking of competitor dominance typically determines who steals from whom; and (4) if mutual aggression does occur, then it is most likely to be observed late in the FP. The assumption that each consumer seeks a fixed caloric quota implies that (5) provided food abundance is not too low, fixed populations consume the same amount of food each FP, and the period of foraging activity decreases as food abundance increases. If consumer state can be identified, then the following prediction can also be compared: (6) the more consumers have eaten, the more likely they are to partition time and less likely to be aggressive.

An important assumption made in the model is that there are only two consumers. The reason for this assumption is that it keeps the state space of the system small enough so that the optimal foraging strategy for all consumers can be exactly evaluated. However, the two-consumer model still provides insights about when the costs and benefits of co-feeding and aggression are important, regardless of group size. The general predictions presented here are also valid for situations where there are many consumers. For example, when food abundance is high, the most dominant consumers in a group are predicted to forage first, and less dominant consumers should appear as their dominant competitors cease feeding. Increased group size will make the timing of foraging for the less dominant consumers more complicated because now they have to evaluate the costs of losing food to dominant consumers and the benefits of stealing food from submissive consumers. Regardless of group size, consumers are still more likely play hawk when they have eaten little food and when the FP is coming to a close. The parameter {theta}, which represents the probability that an encounter with food is noticed by others, allows predictions related to consumer density. If consumer density is high (i.e., {theta} is close to 1), then submissive consumers are predicted to be more likely to wait, particularly early on; however, when consumer density is low, the cost of having food stolen may be low, which may make co-feeding optimal (cf. Figures 2 and 4).

The current model may be most applicable to situations where food is not a major limiting factor. If all consumers are the same species and the population is strongly regulated by food abundance, then over time food abundance may be reduced to the point where it becomes highly valuable, in which case the model predicts that temporal partitioning is unlikely to be an optimal strategy for an individual. Brown (1989Go) has shown that two species may coexist on a pulsed resource if there is a trade-off between foraging and maintenance efficiency. The species with the higher maintenance efficiency can exploit resources when they are abundant and wait when resource abundance is low. The species with the higher foraging efficiency can persist by continuing to exploit resources when they are low. The model of Brown (1989Go) does not include interference competition and predicts that both species should begin feeding at the start of the FP and each species should cease foraging when resource abundance drops below a species-specific threshold. Results presented here suggest that coexistence may be possible in the presence of interference competition if species exhibit the maintenance-foraging efficiency trade-off and the species that waits early on is the one with the higher foraging efficiency (see also Kotler et al., 1993Go; Vance, 1984Go).

APPENDIX A
Calculation of the optimal strategies for aggression ()
Let

Table A1 gives the Nash equilibria (NE).


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Table A1 Nash equilibria
 

APPENDIX B
Calculation of the optimal strategies for foraging ()
Let

The optimal strategy () is calculated in the same way as in Appendix A. For case a (see Table A1), we assume both consumers choose to forage; in other words, () = (1, 1); the alternative NE is neither forages, which is clearly unrealistic. For case b (see Table A1), either consumer A or consumer B foraging alone is an NE. In this case I assume an asymmetry where consumer A is the one who forages and B waits; in other words, () = (1, 0).


    ACKNOWLEDGEMENTS
 
Many thanks to A.M. de Roos, J.S. Brown, F.R. Adler, D.F. Westneat, an anonymous reviewer, and the theoretical ecology group at the University of Amsterdam for their helpful comments. This work was supported in part by a grant awarded to A.M. de Roos by the Netherlands Organization for Scientific Research (NWO); the National Center for Ecological Analysis and Synthesis, a center funded by the National Science Foundation (grant DEB-0072909); and the University of California (Santa Barbara).


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